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Request recommendations from the community. Shadow Era Recommended a month ago by GenerousLofn. Best card game I ever played regardless of the breaks I take I will always come back. The art is amazingly well done and pleasing to the eye. Also the majority of matches I play are enjoyable regardless of win or lose.
Shadow Era Recommended a month ago by SharpCheuksin. One of the best f2p ones out there. Shadow Era Recommended a month ago by PoliteMafdet. Shadow Era Recommended a month ago by Michele. Simply the best card game out there. Shadow Era Recommended a month ago by CredibleAsterion. Legends Recommended 5 months ago by Theodore.
I've been a huge Elder Scrolls fan since the franchise began, so of course I gave this a shot. My initial impression was "this is just a Hearthstone clone," and while it definitely is, the details make all the difference. The game places you in a single player world map, where the player can decide between five different challengers at a time to battle.
Being able to jump into a new card game from as many different ways possible is a great way to get a large and diverse audience playing your game. Because PTCGO is a fairly complex program, it takes a heavy toll on browsers, and is extremely slow on fairly capable machines.
What PTCGO desperately needs is a separate downloadable client for both PC and Mac, which would prevent slowdown due to a rapidly filling browser cache. Flash has been a great way to play plenty of solid independent games on Newgrounds.
Despite being a smaller release, Shadow Era is available for every major computing device that makes sense for playing a card game. Due to the continual expansions featured in TCGs, cost is almost always going to become a factor. When companies create a paid system for obtaining all of the items necessary for playing their game, they should make the ability to purchase new cards as simple as possible.
In addition, I feel like every online game should have the ability to enjoy their game on at least a semi-competitive level for free Think League of Legends. You cannot obtain new cards in any other way, and thus cannot experience the trading card game as a whole without making a considerable investment into it. Structure decks come with a code that allows you to redeem the same 60 cards as your physical counterpart online, while booster packs allow you to redeem a single randomized card pack from any legal set of your choice.
This is a fantastic marketing tactic: However, limiting yourself to ONLY physical product leads for plenty of problems. The first is simply convenience. Typing out each and every individual code becomes an exercise in patience, and is one of the major reasons I currently have a stack of nearly one hundred un-redeemed cards sitting on my desk right now. All of this could be resolved by simply offering the ability to purchase packs and theme decks online.
My other problem with only offering the physical product leads to a major issue: Without having a cash value to go off of, the only way to judge the value of a specific card seems to be in its approximate worth in unopened packs. Aside from giving the hardcore players a serious hassle, it also completely locks out casual players interested in the game.
If you want more cards, you need to buy physical product one way or another. On the flipside, Shadow Era does almost everything right. The major difference is that these items are purchased using a digital currency by the name of shadow crystals. No hassle, no problem. Ironically, while Wulven is currently promoting its new physical cards, you get free physical cards for the purchase of digital currency.
In addition to shadow crystals, Shadow Era offers a fantastic way for serious players to increase their collection for free. By playing matches against the AI or other players, you are periodically awarded with different amounts of coins. At any point in time, you can visit the in-game merchant to purchase any individual card in the game for coins.
The price of cards fluctuates based on its popularity, simulating a real-life market fairly well. Players should be able to play a quick match against a random opponent at any given time, as well as have the option to play against their friends in private matches. Also important is the ability to play players in quick match that match your own general skill level, keeping your games constantly challenging without being overwhelming.
Random matches are truly that—extremely random. Having no real tier system keeps both the weaker and stronger player unhappy. In addition, dedicated private matches are currently unsupported, so going online and hoping to hit a decent opponent is really your only option.
Offers random matches that pair you with someone at your relative rank. Also offers private matches. Need I say more? Does this make Shadow Era the perfect game?
Jwittz what should I play for states, mewtwo celebi tornadus, or mewtwo zekrome ex eel, this is an important decision, I need your opinion or anyones on whats beter out of the two. Even if they overhaul their business model, they have to drag themselves out of a tarpit of bad press, being infamous for scams, bugs, horrible resource usage, and all the other issues with it. I quite enjoyed the article and I really wish Pokemon made it easier to get specific cards online, especially with free online currency.
I think the interface is a lot cleaner than most online card games, and being able to randomly get paired with a really good player is a cool feature too. Go ahead and check out Shadow Era! Too easy to find people online and in real tournaments who laugh at anyone who says they tested on TCGO, since it has a pretty interface and random matchup.
Unfortunately, it looks like they rushed it to time with the release of the BW sets and advertise both at once.
Definitely looking once I get the chance. That makes even less sense. That said, as a game developer and former researcher in game development processes, I have to say this: While I liked what you wrote, I have to respectfully disagree about having to put money into the game.
Without putting a cent into the game I have been able to create a fully functional 6 Corners deck. This is without any money and acquiring cards such as Shaymin and Kyurem that are very valuable in the game. Awesome article…PTCGO does need to step up their game pun intended …wishing you the best in your career!
Thanks for the in-depth comparison! It was at the very beginning of the game, but if I remember right you get x amount of free packs to start with. Then I just ended up doing a heck of a lot of trading. I found if you trade a valuable card for a few packs, then it makes it so you can really stock up on value.
Plus scouring the trading area for people with no idea of the value of cards. You got 20ish packs for maximum participation 10 hours I think in the closed beta once they moved to the open beta.
Even trading unopened packs the best way to get new cards imo can only go so far. I too have invested a substantial amount of time in money into ptcgo, and I agree with the majority of players here that it is do or die time. The release of Noble Victories could very well be the downfall of the game. As anyone who keeps up with the forms knows, there is supposed to be a new version in the works.