Back to the future trading cards
This is a common trick in science fiction films set in the near future to help ground the audience. No really, you want insight into the making of Magic — I'll fill you in on the nitty-gritty details. You might be in for a little wait.
If the title didn't give you sufficient warning, be aware that this is a multi-part column. What I ended up with was a game that I simply adored. My ideas start very internal.
The most difficult set I ever had to design and I started behind, muddled, and with my back to a wall. I don't think people quite get the present theme. Oh yeah, did I mention that due to a scheduling snafu I had a month's less time than normal for a small set design. In addition to shaking up the structure of the block planning, I wanted to vary the mood.
So when Time Spiral block starting dipping its toe into the nostalgia well I quickly realized that we had the backbone we needed for the block. This would be the nostalgia block because the set back to the future trading cards use the players' nostalgia as a key component of the design. You know, like the fact that only I understood what I wanted and I hadn't figured out how to verbalize it yet. For nine years I've been trying to find a home for it, and one day I hope to. But the Future Sight card is just a timeshifted card from that future set.
For this block, we'd be asking the players to provide something. Everyone seems thumbs up about "Snap. But even when I "figure it out" it can take a while before I'm able to process why I instinctively want to do certain things. Bill's the lead on the set and he says he gets what you're talking about, so I'm okay back to the future trading cards proceeding with "Crackle. Well, I guess I could spend a few minutes answering them.
If the players, for example, take a shining to one particular mechanic, the odds of that mechanic being from a "near future" go way up. Anyway, during "Mood Swings" design I learned the potency of nostalgia. It looks just back to the future trading cards a modern day Coke can except instead of being red, it's green. How does one bring nostalgia to the "alternate reality" present or the future? The pull of each set was that it had a portion of "the cake" that no other set had.
To help you get a sense of where I was, I want to run through all the different aspects of what I, at the time, felt was necessary. I'm quite excited back to the future trading cards show you what is in my opinion one of the most innovative sets I've ever been involved in the design of, with only Unglued and Unhinged giving it real competition. First, Ravnica block used what I call the "cake method"; that is, it made one big thing and then divided it into three parts.